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<h1 class="unit">Модуль CoreTexture</h1>
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<td><a class="section"  href="#%40Description">Описание</a></td><td>Используемые модули</td><td><a class="section"  href="#%40Classes">Классы, интерфейсы и объекты</a></td><td><a class="section"  href="#%40FuncsProcs">Процедуры и функции</a></td><td><a class="section"  href="#%40Types">Типы</a></td><td><a class="section"  href="#%40Constants">Константы</a></td><td><a class="section"  href="#%40Variables">Переменные</a></td></tr></table>
<a name="%40Description"></a><h2 class="description">Описание</h2>
<p>
Реализует работу с текстурами</p>
<a name="%40Uses"></a><h2 class="overview">Обзор</h2>
<a name="%40Classes"></a><h3 class="cio">Классы, интерфейсы и объекты</h3>
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<th class="itemname">Имя</th>
<th class="itemdesc">Описание</th>
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<td class="itemname">Класс&nbsp;<a class="bold"  href="CoreTexture.TTexture.html"><code>TTexture</code></a></td>
<td class="itemdesc">&nbsp;</td>
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<td class="itemname">Класс&nbsp;<a class="bold"  href="CoreTexture.TTextureMan.html"><code>TTextureMan</code></a></td>
<td class="itemdesc">&nbsp;</td>
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<a name="%40FuncsProcs"></a><h3 class="summary">Процедуры и функции</h3>
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<td class="itemcode"><code>procedure <b><a   href="CoreTexture.html#TextureSwapRGB">TextureSwapRGB</a></b>(data: <a   href="CoreTypes.html#TBytes">TBytes</a>; w, h, format: Integer);</code></td>
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<td class="itemcode"><code>procedure <b><a   href="CoreTexture.html#TextureFlipV">TextureFlipV</a></b>(data: <a   href="CoreTypes.html#TBytes">TBytes</a>; w, h, format: Integer);</code></td>
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<a name="%40Types"></a><h3 class="summary">Типы</h3>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TTextures">TTextures</a></b> = specialize <a   href="CoreTypes.TList.html">TList</a>&lt;<a   href="CoreTexture.TTexture.html">TTexture</a>&gt;;</code></td>
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<a name="%40Constants"></a><h3 class="summary">Константы</h3>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_RGBA">TEX_RGBA</a></b> = 0;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_RGB">TEX_RGB</a></b> = 1;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_ALPHA">TEX_ALPHA</a></b> = 2;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_DEPTH">TEX_DEPTH</a></b> = 3;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_DEPTH_16">TEX_DEPTH_16</a></b> = 4;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_DEPTH_24">TEX_DEPTH_24</a></b> = 5;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_DEPTH_32">TEX_DEPTH_32</a></b> = 6;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_POINT">TEX_POINT</a></b> = 0;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_BI">TEX_BI</a></b> = 1;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_TRI">TEX_TRI</a></b> = 2;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_ANISO">TEX_ANISO</a></b> = 3;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_REPEAT">TEX_REPEAT</a></b> = 0;</code></td>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#TEX_CLAMP">TEX_CLAMP</a></b> = 1;</code></td>
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<a name="%40Variables"></a><h3 class="summary">Переменные</h3>
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<td class="itemcode"><code><b><a   href="CoreTexture.html#tex">tex</a></b>: <a   href="CoreTexture.TTextureMan.html">TTextureMan</a>;</code></td>
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<h2 class="description">Описание</h2>
<h3 class="detail">Процедуры и функции</h3>
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<td class="itemcode"><a name="TextureSwapRGB"></a><code>procedure <b>TextureSwapRGB</b>(data: <a   href="CoreTypes.html#TBytes">TBytes</a>; w, h, format: Integer);</code></td>
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<td class="itemcode"><a name="TextureFlipV"></a><code>procedure <b>TextureFlipV</b>(data: <a   href="CoreTypes.html#TBytes">TBytes</a>; w, h, format: Integer);</code></td>
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<h3 class="detail">Типы</h3>
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<td class="itemcode"><a name="TTextures"></a><code><b>TTextures</b> = specialize <a   href="CoreTypes.TList.html">TList</a>&lt;<a   href="CoreTexture.TTexture.html">TTexture</a>&gt;;</code></td>
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&nbsp;</td></tr>
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<h3 class="detail">Константы</h3>
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<td class="itemcode"><a name="TEX_RGBA"></a><code><b>TEX_RGBA</b> = 0;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_RGB"></a><code><b>TEX_RGB</b> = 1;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_ALPHA"></a><code><b>TEX_ALPHA</b> = 2;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_DEPTH"></a><code><b>TEX_DEPTH</b> = 3;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_DEPTH_16"></a><code><b>TEX_DEPTH_16</b> = 4;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_DEPTH_24"></a><code><b>TEX_DEPTH_24</b> = 5;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_DEPTH_32"></a><code><b>TEX_DEPTH_32</b> = 6;</code></td>
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&nbsp;</td></tr>
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<td class="itemcode"><a name="TEX_POINT"></a><code><b>TEX_POINT</b> = 0;</code></td>
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<p>
Точечная фильтрация</p>
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<td class="itemcode"><a name="TEX_BI"></a><code><b>TEX_BI</b> = 1;</code></td>
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<p>
Билинейная фильтрация</p>
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<td class="itemcode"><a name="TEX_TRI"></a><code><b>TEX_TRI</b> = 2;</code></td>
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Трилинейная фильтрация</p>
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<td class="itemcode"><a name="TEX_ANISO"></a><code><b>TEX_ANISO</b> = 3;</code></td>
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Анизотропная фильтрация (трилинейная с анизотропией)</p>
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<td class="itemcode"><a name="TEX_REPEAT"></a><code><b>TEX_REPEAT</b> = 0;</code></td>
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<p>
При таком обертывании целая часть текстурных координат отбрасывается создавая эффект повторения</p>
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<td class="itemcode"><a name="TEX_CLAMP"></a><code><b>TEX_CLAMP</b> = 1;</code></td>
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<p>
При таком обертывании текстурные координаты приводяться к интервалу [0:1]</p>
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<h3 class="detail">Переменные</h3>
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<td class="itemcode"><a name="tex"></a><code><b>tex</b>: <a   href="CoreTexture.TTextureMan.html">TTextureMan</a>;</code></td>
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&nbsp;</td></tr>
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<hr noshade size="1"><span class="appinfo"><em>Сгенерировал <a  target="_parent" href="http://pasdoc.sourceforge.net/">PasDoc 0.11.0</a> дата/время 2010-05-02 13:43:34</em>
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